Monday 23 July 2012

Week 1 - Task

Getting Started:

- The Editor Folder contains all the elements of the sandbox editor
- The Engine Folder is where all engine components are stored
- pak. files are basically the where the entire game is stored (i.e. all effects, objects and other things placed into your level are stored within these pak. files)
- cfg. files are game parameters. You can create custom commands that load immediately upon starting up the editor. These can also be modified temporarily within the sandbox editor.
- Bin32/Bin64 are where the actual editor is located and this is also where any related plug-in files are stored.


Overview of the CryENGINE 3 Sandbox user interface:

- Along the top of the editor is where the viewport can be changed. It should say perspective upon startup however right-clicking it will allow you to access the wireframe mode. Wireframe mode can also be activated via the F3 key.
- On the same line, there is a resolution button, this can be changed whenever needed and if you adjust it manually be changing the screen size, these numbers will update in real-time.
- The stamp shaped button on the bottom of the editor allows you to travel through the terrain.
- Typing a keyword into to tool bar isolates the related objects and hides all else (this will only work with entities)
- AI/PHYSICS button (to the right of the stamp button) cause the environment to act how it would in game mode while still remaining in the editor mode (e.g. water will move, lifts will move and AI characters will walk around)
- Go to Position (to the right of AI/PHYSICS) will allow you to change the real-world position of the camera.
- Allowing the console to be shown lets you see all the common parameters that are being used. This is where any custom commons will show up.
- The '...' button along the end of the console will bring up a list of variable commons that you can change as you please (e.g. setting the sound parameter to 0 will mute any sounds from the editor)
- The Rollup bar along the right hand side is where most of the editing takes place. The create tab is where entities, roads, water volumes, etc can be brought into the terrain. The modify tab allows you to change aspects of the terrain and paint layers. The hide tab allows you to hide objects by name and the layers tab shows you the individual layers that are within your crysis environment.
- Using the X,Y,Z,XY buttons when moving objects will restrict which axis you can move an object along.

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