Monday 23 July 2012

Week 1 - Independent Study

Customising the Editor:
- The Console and Rollup Bars can be moved around and separated from the editor and even moved to a second monitor.
- Right-clicking the toolbar will bring up options for customising the toolbar.
- You create customised toolbars by creating a new one. In the toolbar tab, select new, then go to the commons tab and select the functions you want and drag that into the new toolbar.
- In the customise tab, ticking the 3rd box under 'other' will show any pre-assigned hotkeys when you hover your mouse over a function on the toolbar.
- The keyboard tab will allow you to modify and add any of your own hotkeys.

Viewports:
- The first way to move around the level is through using the right and scroll buttons on your mouse. Scrolling will move the camera forward and holding it will pan the camera. Holding alt and pressing the scroll wheel will rotate the camera around an axis, the right key will also do that.
- Another way of moving through the level is in game mode. This can be acessed by pressing ctrl+g. A,S,D,W and the space bar will allow your character basic movements. To leave game mode and return to editor mode, press the ESC key.
- Changing the camera position is another way to get to a location quickly without having to move around manually. Use the Go To Position button along the bottom of the editor and enter co-ordinates.


User Interface Panels:
- Ctrl+g will spawn you character in game allowing you to play your level like in the actual game Crysis
- M will open up the material editor
- Ctrl+t will open up the object selection window
- H will hide selected objects
- Ctrl+c will clone any selected objects and particle effects.

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