Friday 2 November 2012

Experiment 2_Final Submission



My approach to this assignment:

I wanted to create an environment where there were no devastating natural disasters, but rather human caused devastation. This damage would then be completely overrun by nature and the passage of time, hiding most of the damage caused before the end of human life. The vegetation is lush and grows close to the remaining buildings, seeping through their walls.


5 Images of my Environment:












180 second max Video:






Link to .zip files:

Part1: http://www.mediafire.com/?u3r6y7d93itl4ba
Part2: http://www.mediafire.com/?ryh2aql4p6caic0
Part3: http://www.mediafire.com/?xt5kgfamb9bhm66
Part4: http://www.mediafire.com/?8myllu448y3liv8
Part5: http://www.mediafire.com/?h6eietpo0sabrjd
Part6: http://www.mediafire.com/?4c18mfwim0nq6bb

3DS max model and custom textures are in the ./game/objects/RUDINHOUSE folder.

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