Friday 2 November 2012

Experiment 2_Final Submission



My approach to this assignment:

I wanted to create an environment where there were no devastating natural disasters, but rather human caused devastation. This damage would then be completely overrun by nature and the passage of time, hiding most of the damage caused before the end of human life. The vegetation is lush and grows close to the remaining buildings, seeping through their walls.


5 Images of my Environment:












180 second max Video:






Link to .zip files:

Part1: http://www.mediafire.com/?u3r6y7d93itl4ba
Part2: http://www.mediafire.com/?ryh2aql4p6caic0
Part3: http://www.mediafire.com/?xt5kgfamb9bhm66
Part4: http://www.mediafire.com/?8myllu448y3liv8
Part5: http://www.mediafire.com/?h6eietpo0sabrjd
Part6: http://www.mediafire.com/?4c18mfwim0nq6bb

3DS max model and custom textures are in the ./game/objects/RUDINHOUSE folder.

Thursday 1 November 2012

Week 6 Tasks




The final model with textures applied. Destroyed some more sections of the interior and tilted parts of the roof support.

When I tried to export it into cryengine, there were some issues with extra faces, but the biggest problem came from the stairs. This is probably because I used the ones that the model came with and so they were still in sketchup format. I got around this by just making my own stairs from scratch.

Week 5 Tasks




More Progress with my 3DS model.
I took away some of the roof supports because there were too many on the model and I also broke a few more the windows.
Also broke off part of the first floor and destroyed more of the interior walls.

Below is a montage of the textures I plan to use for my final model

Week 4 Tasks

Trailer Inspirations

 








 





 



 


Week 3 _ Independent Task

Progress of my 3DS max model



I want to keep most of the exterior walls intact since my 'disaster' is caused by humans, with time causing the rest of the damage.

Monday 1 October 2012

Week 03 Task

Here is the sketch of how my chosen building might decay after the end of human life. For my choice of disaster, I was thinking about violent storms or a war. If I were to choose the storm, I would model my building in a way that looks chaotic with pieces of the building strewn about the landscape.
If I choose the war, I'd try to keep the building slightly more contained with traces of the war still there (e.g. bullet marks in the walls).
Here are the reference images I used for these sketches.




These images were taken from Fallout 3 and Enslaved. Both of them are video games that deal with post-apocalytic environments in different ways.



Monday 24 September 2012

Experiment 2_Week 02 Independent Task

Material Research:

Aluminium Alloys: Aluminium is a plentiful metallic element. When combined with oxygen and hydrogen it forms bauxite (the ore which is most commonly used to mine for aluminium). It is a strong metal, but also lightweight thus it is commonly used.
Aluminium is extracted in three stages - mining of the bauxite ore, refining the ore to recover alumina and smelting alumina to produce aluminium.
It is a good conductor of electricity and very resistant to atmospheric corrosion. It is commonly used in construction of domestic and industrial products such as cars, ships and aircrafts.

Flat Glass: This is glass produced in plane form to allow for easy use as windows, doors, transparent walls and car windshields.
The most common method for producing this glass is the float glass method. This method produces sheets with uniform thickness and almost no bends.
Glass is a rather fragile material that can easily be shattered by a strong impact. Being a transparent material, it allows light through into structures.

Concrete: Concrete consists primarily of aggregate, cement, and water (although this can vary depending on specifications). Concrete is used in many architectural structures, foundations, bridges/overpasses, roads and dams.
Despite its wide use, concrete does have a some structural disadvantages. It lacks tensile strength and usually requires steel reinforcement and it can also be damaged by many processes such as freezing and trapped water. It does however, have a high compressive strength. The process of producing concrete is a major source of greenhouse gas emissions, however it can be recycled and reused. Its high thermal mass and low permeability make it ideal for an energy efficient house.
Concrete will shrink with time and it will be subject to cracks and will also degrade when exposed to environmental effects.