Monday 24 September 2012

Experiment 2_Week 02 Independent Task

Material Research:

Aluminium Alloys: Aluminium is a plentiful metallic element. When combined with oxygen and hydrogen it forms bauxite (the ore which is most commonly used to mine for aluminium). It is a strong metal, but also lightweight thus it is commonly used.
Aluminium is extracted in three stages - mining of the bauxite ore, refining the ore to recover alumina and smelting alumina to produce aluminium.
It is a good conductor of electricity and very resistant to atmospheric corrosion. It is commonly used in construction of domestic and industrial products such as cars, ships and aircrafts.

Flat Glass: This is glass produced in plane form to allow for easy use as windows, doors, transparent walls and car windshields.
The most common method for producing this glass is the float glass method. This method produces sheets with uniform thickness and almost no bends.
Glass is a rather fragile material that can easily be shattered by a strong impact. Being a transparent material, it allows light through into structures.

Concrete: Concrete consists primarily of aggregate, cement, and water (although this can vary depending on specifications). Concrete is used in many architectural structures, foundations, bridges/overpasses, roads and dams.
Despite its wide use, concrete does have a some structural disadvantages. It lacks tensile strength and usually requires steel reinforcement and it can also be damaged by many processes such as freezing and trapped water. It does however, have a high compressive strength. The process of producing concrete is a major source of greenhouse gas emissions, however it can be recycled and reused. Its high thermal mass and low permeability make it ideal for an energy efficient house.
Concrete will shrink with time and it will be subject to cracks and will also degrade when exposed to environmental effects.

Experiment 2_Week02 Task

Here are the before and after images showing my specular and bump maps applied.

before

after



In truth, I couldn't really see a difference after I applied the bump/specular maps but that might have just been my choice of material. The images above are to show that I actually applied the maps to the materials.

As for my building, I have chosen to model the Rudin House.

Monday 17 September 2012

Week 01_Independent Task

Here is the test model I exported into Cryengine for the Independent Task.








Observations of the three buildings:

Barcelona Pavilion:
 The Barcelona Pavilion appears to use very obscure materials in its construction.There is a lot of tinted glass used as well as translucent glass. There is also a lot of stone materials like onyx used. There is a grid-like structure to it and the steel columns conform to a regular grid.



House at Bordeaux:


 This house is very unique as there is a lot of technology implemented into its design. There is also lots of contrasting materials used such as cement, glass and aluminum. There is a lift inside the house that moves between the levels.





Rudin House

Despite its use of concrete, the construction of the building makes it appear as though the building were floating. The entrance to the house is place beneath it up a set of stairs. The house is also symmetrical length-wise. The floating platform is also a structural element as it creates an overhang that catches rain water.

Week 01_Task 1

Here are the screenshots of my exported models and materials from 3DS into Cryengine. The three materials I created are based off wood, rusted metal and quartz.

Extract from the Barcelona Pavillion
Same as above



Monday 10 September 2012

Experiment 1_Submission_Part 2

Link to the level folder stored at gamefront

Experiment 1_Submission_Part 1









For my letter/number combination, I wanted it to appear as natural as possible and have it integrated with the landscape. With that in mind, I used objects that I placed into the level to create these combinations and also relied on the shape of the island.

music: "Earth" from the Assassin's Creed II Official Soundtrack
composed by: Jesper Kyd
source: my own copy of the CD